As long as these features are explained in a tutorial, new players shouldn’t have any issue grasping them. Players love games that have complex systems for them to learn, and manipulate.
In that regard I would like to point out that games like Kerbal Space Program, that simulate orbital mechanics to the degree used by NASA to plan the Apollo missions, do very well.
The second half of the paragraph seems to be concerned with the difficulty a player may experience. If routes are already generated based on what airports have these flights IRL, and a system is already in place for discerning international and domestic routes, what else would need to be developed? It appears in the beginning your concern is the amount of development time that would be necessary to allow domestic flights for large aircraft, however it should use the same system as medium aircraft.
Adding strict requirements on the relationship between a flight’s origin and the stand it will arrive on adds a lot of complexity on an already complex process of scheduling flights both manually or automatically as a result of the contracts you accept, flights offered in that contract and is something that we’re sure that pro CEOs will have no issue of handling, but that new CEOs will struggle with even at a later stage of the game. Large flights, in general, will most likely come from a different country, even most medium flights could do that, hence those delimitations. That it’ll be very difficult and add little value to the average player to spend weeks on realistically simulating local rules across the map (and local exceptions). domestic flights, or still lumped together solely by airline? If the latter, will international flights not be offered at all until we have built an international terminal? I’m also wondering if flights can be mixed between domestic and international routes (meaning the destination is the opposite of where the flight arrived from).Īlso, how will this alter contracts? Will contracts be divided by international vs. When you’re scheduling, I would imagine there has to be a “switch” that toggles on or off depending on the flight plan. The destination terminal is all that should matter.
If medium flights can tell the difference, then I don’t see why small or large planes couldn’t follow the same principles. In that case, will medium planes be able to delineate between domestic and international terminals when choosing which gate to take upon arrival? In other words, will medium domestic flights know to not use the large stand connected to an international terminal? Or is that functionality disappearing?
On this page you can always download SimAirport for free on pc via torrent or direct link.Forgive my lack of understanding, but how will it work if we designate large stands to use medium aircraft? Based on my comprehension, medium aircraft can work both domestic and international, while small aircraft are domestic only and large aircraft are international only. You can play either freely, not depending on anything, or you can build your career, step by step to make your way up. You must also keep an eye on the overall system to prevent any malfunctions. In your airport, everything should be there for people to be sure of their safety. Be attentive to the wishes of visitors and supervise the work of staff. Do not forget to carefully equip the environment with infrastructure. Hire employees who will listen to all your orders. You must build a huge airport from the beginning, which will be the most comfortable and versatile. On your shoulders there are thousands of tasks. The game includes most of the hardcore genre, where you not only have to play in sandbox mode, but also build your career. SimAirport - well developed airport simulator, where you will have a lot of opportunities.